STRATEGY is written by the Chess Assistant people. It contains approximately
1300 test/study positions for the user to work through. There are 11 different
positional themes covered by the program. They include: Weak Squares, Weak
Pawns, Open Files and Diagonals, Central Fields, Disposition of Pieces, Exchanged
Pieces, Pawn Majority, Limitation of Mobility, Positional Sacrifice, Isolated
Central Pawn, and Hanging Pawns. Within each theme there are short texts
and illustrative examples. The balance of the material in each theme contains
instructional positions and game fragments.
The program operates in one of three modes: Study (in which solutions are
always visible), Practice (in which solutions are not visible until they
are played by the user, or until the user fails to find the answer three
times), and Test (like practice mode, except a score is assigned). In each
of the modes you can export the current position, and play over it against
the built-in DRAGON playing program. Additionally, each of these three modes
has it's own set of positions.
I think that the chief audience for this software is the fairly serious club
player that is already quite familiar with positional concepts and tactical
play. My overall impression of the program is quite positive. While reviewing
the program I found myself making comparisons between STRATEGY and CT-ART.
Copy Protection: Must have CD to install,. The CD is also needed at some
point afterwards for refueling, I would guess at 1-2 month intervals, although
I am not sure (no mention is made of this protection in the manual).
Strengths
- The examples that are presented are generally quite good at illustrating
the theme in question.
- The user has complete control over the board, fonts, animation speed, etc..
The program is very pleasant to use in this respect.
- Multiple languages are supported: The manual comes in German, English and
Polish (!). Game annotation can be shown in English, German, French, Italian,
Spanish, Dutch, or simply by piece symbol.
- Results are tracked and the user can choose to do problems that he/she has
seen before, or do problems that were not seen before.
- Hints are provided so that you get a little mental nudge if you don't get
a problem right the first time. The first time you miss a correct answer,
a piece or square(s) is/are highlighted. The second attempt results in the
piece to move flashing on the board. Of all the programs that I have I think
that the method STRATEGY uses for hints is the best, and least frustrating.
I will say however that I do like the way CT-ART gives you a small position
that is related to the test position, but slightly different.
- The concept is very good - the program addresses play using positional *motifs*
- and it does not emphasize positions that have purely positional play over
those where tactics are involved. Sorry if this sounds a little contradictory
- I'll state it another way - there are many examples in STRATEGY where a
positional concept is used to help you see a tactical sequence. There are
other examples in which you only need to improve the position of your pieces,
or restrict your opponents options.
- I think that there has been a lot of input from chess coaches as to the positions
that were selected.
- Multiple users are supported, and the results of each user are available
for review. This program is a good choice for a computer at your local club.
- The built-in DRAGON playing engine is always available to do what-ifs (see
program description above). After playing over a position, you can save the
moves in a PGN file.
- You can export any board position to an external program for analysis if
you wish. The supported programs are Rebel (vers 6-8) and Hiarcs (vers 3-6)
and MChess Pro. Note that Genius is not supported.
- The program is thrifty on HD space - it only requires about 3 Megabytes.
Weaknesses
- No text for explanation of correct or incorrect answers in practice or test
modes. This will not be a factor for advanced players, but for weaker ones,
extra text would be helpful.
- While stability is pretty good, I had the occasional crash - although I never
lost any data or results.
- You cannot have free running analysis while you are replaying a game - this
would be a nice feature to have. You only have the choice of playing against
the computer - you cannot move for both sides.
- Time is not used as a factor when scoring the user, however it is recorded
for later review if desired.
- When playing over a position with the built-in dragon playing program, you
cannot export PGN files with variations in them (only a single main line).
- I think that there should be a way to practice those exercises with which
you had trouble in the past. As it stands now, you need to look at the statistics
for a user, and manually select the exercises you had trouble with.
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