| The rating numbers that you see on the Your Move Chess & Games
website are based upon the United States Chess Federation rating
system. This system allows players to judge their chess strength
relative to other rated chess players.
Chess computers and chess playing programs also have ratings, and
by using the rating numbers supplied for each chess computer/software,
you can determine just how strong the computer will play under tournament
time conditions of 40 moves in 2 hours (3 minutes per move).
You may find that the ratings indicated for the computers are different
than ratings that may be claimed from other sources. The reason why ratings
do not always agree are several fold:
Computers always play better, relative to humans, at fast time
controls. So companies and organizations that make claims based upon
Action Chess (each side gets 1/2 hour for entire game) or Blitz Chess
(each side gets 5 minutes for entire game), are stating numbers that may
be easily misconstrued by the consumer. For instance, a computer that
plays 2200 at tournament time controls (40 moves in 2 hours or 3 minutes
a move) is likely to play 2260 to 2350+ at Action Chess and 2400+ at Blitz
Chess. Your Move Chess & Games has always chosen to quote tournament time
ratings.
The ratings system is not a perfect science. It is a system based
upon estimates. The more games played, the smaller the standard deviation
of error. Those who estimate ratings sometimes do so based upon small
samplings of games, based upon problem solving speeds, based upon games
against human players, or based upon games against other chess computers or
software. If sheer numbers of games played is the most accurate measure of a
computer's rating, then the Swedish Rating List would be the gospel of computer
ratings because as of the last list (they come out every month or two), over
54,000 games have been played using 163 different computers/software. Since
the Swedish List is done using the Swedish rating's system, those of us in the
U.S. must add 180 points to their numbers.
Historically, many manufacturers and retailers of chess computers and
chess playing software have found it necessary to exaggerate the ratings of their
own products in order to distance themselves from the pack. Your Move Chess & Games
has never found that necessary because we have always attempted to sell every chess
playing product on the market. The ratings quoted by Your Move are reliable and
accurate or at least as reliable and accurate as estimates can be.
The rating system is based upon numerical values, sort of like bowling averages. If
you bowl against a opponent with a better average, you are more likely to lose than
to win. And the bigger the differential, the worse your thrashing is likely to be.
The same applies to rated chess players. A higher rated player is likely to beat a
lower rated player, and the larger the difference in rating the more likely that the
beating will be severe.
When you play against a chess computer or chess playing software, the same dynamics
are in place. If you play 600 rated chess, and you set some of the finest chess
playing software to play at 3 minutes per move on your 200mhz Pentium, you are
likely not to know what hit you because it is playing at a 2700 level. This is no
different from inviting the town Grandmaster for a game of chess over a cup of coffee.
You will be dead after the third move.
So how do you make a determination as to how strong your chess computer opponent should be?
The rule of thumb (invented by Your Move Chess & Games) is that unless you are the
beginner of beginners or a child just learning, you should attempt to buy the
strongest (highest rated) chess opponent that you wish to afford. No, this is not
intended only for masochists because the really strong programs/computers can be
made fairly stupid so that if you wish to win every once in a while, it will be
possible. But one learns in chess by being beaten, and the electronic opponents
are nice enough to tell you why you are losing. You will become a better player
by losing against a grandmaster than by beating a patzer.
The really nice thing about buying strong is that it will never waste your time
making you wait for each move because the stronger a chess computer is, the faster
it will make good moves. If you buy something that is not very strong, you will be
forced to wait long periods of time to get decent games, and the time will
eventually come (if you are capable of improving) when you will wait long periods
of time but win every game every time anyway. Not a good scenario. Remember,
we are not advising spending more money than you want to, just suggesting you buy
the strongest program/computer for the money you wish to spend.
The rating distribution chart below is what tournament chess players use to compare
their rating with the rating of their opponents and to compare their rating with
the ratings of all tournament players in the United States.
Please keep in mind that ratings are estimates and not exact measurements of chess
playing ability. Generally if you are rated 200 points higher than your opponent,
you would expect to win 75% of your games. If you are rated 800 points higher
than your opponent, you can expect to win 99+% of your games.
As an amateur, if you beat an opponent with the same rating as you, you will add
16 points to your own rating. The most you can gain from winning any single game
is 32 points (if your opponent is 400 or more points higher than you). The least
you can gain is 1 point (if your opponent is 400 or more points lower than you).
Points are lost in the same way. As your rating gets above 2100, the points gained
or lost begin to decrease.
The chart contains the ratings of all United States Chess Federation members who
played in over-the-board games and is accurate as of January, 1997. The classes
are designated on the left. The rating range is in column two. The number of players
in a given class are in column three, and the percentile is listed in the last
column on the right. There were 59,517 rated players in the United States in
January and their ratings are distributed in the following fashion:
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